AI Insights · Timothy · April 2023
Top 5 2D Cartoon Games in South America for Q1 2023
The top 5 2D cartoon games in South America for Q1 2023 showed varied performance trends in downloads, revenue, and active users. Data insights are powered by Sensor Tower.
In the first quarter of 2023, the top 5 2D cartoon games in South America exhibited diverse performance metrics in terms of downloads, revenue, and active users. Here’s a closer look at their trends:
Candy Crush Saga from King maintained a consistent weekly revenue, generally hovering around the $400K mark, with a peak of approximately $429.9K in the week of March 6. Weekly downloads saw an initial surge, reaching 689.8K in early January, before gradually declining to 392.5K by the end of March. The game also had a stable active user base, starting with 3.9M users at the end of December and fluctuating around the 4M mark throughout the quarter.
Hay Day by Supercell experienced a significant increase in weekly revenue, peaking at $149.8K in the last week of February. The app's weekly downloads saw a dramatic rise to 807.6K in late January, followed by a gradual decline to 151.5K by the end of March. Active users showed a similar trend, starting at 354.9K at the end of December and peaking at 1.6M at the end of January, before decreasing to 1.2M by the end of March.
Pou from Zakeh Limited had a steady weekly revenue around the $2K mark, with a slight peak of $3.1K in the last week of March. Weekly downloads oscillated, starting at 519.7K at the end of December, dipping to 302.2K in late February, and then rising again to 406.5K by the end of March. The game's active user base remained robust, averaging around 17M to 19M users throughout the quarter.
Snake.io - Fun Online Snake by Kooapps showed a modest weekly revenue trend, peaking at $497 in late January. Weekly downloads fluctuated slightly, beginning at 407.8K at the end of December and ending at 326.7K by late March. Active users showed a gradual increase, starting at 2.2M at the end of December and peaking at 2.5M in early March.
Among Us! from InnerSloth LLC experienced a declining trend in weekly revenue, starting at $2.6K at the end of December and dropping to $1K by the end of March. Weekly downloads also decreased, beginning at 486.1K in late December and falling to 224.7K by late March. The game's active user count reflected this trend, starting at 1.2M at the end of December and declining to 516.7K by the end of March.
These insights are powered by Sensor Tower. For a more detailed analysis and additional data, visit Sensor Tower.